Today my Apple Watch was delivered 🙂 I immediately tried to deploy my prototypes to the Apple Watch, to see how the behave on real hardware. The simulator gives only a first impression. Here are my learnings: Basically you need to perform two steps: Add the UDID of your apple watch to the developer portal Update your […]
Category: SWIFT
Welcome to my new SWIFT tutorial. Today I’ll show you how to implement social media integration for Facebook and Twitter. Additionally I’ll explain Email integration and how to embed a direct AppStore link to provide a convenient way for players to rate an app. My latest game in the AppStore contains a sample: The […]
My sample game developed in my SpriteKit Tutorial is in the AppStore: SourceCode: here A more sophisticate game also based on the tutorial: Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint […]
iAd Integration
Adding iAd Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 7 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]
Game Center Integration
Adding Game Center Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 6 Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]
Particles and Sound
Adding particles and sound : How to implement a space shooter with SpriteKit and SWIFT – Part 5 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]
Collision Detection
Adding basic game logic and collision detection: How to implement a space shooter with SpriteKit and SWIFT – Part 4 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]
Adding a HUD with SpriteKit and SWIFT: How to implement a space shooter with SpriteKit and SWIFT – Part 3 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]
How to implement a space shooter with SpriteKit and SWIFT – Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding […]
Use SKAction and SKConstraint: How to implement a space shooter with SpriteKit and SWIFT – Part 1 Initial project setup, sprite creation and movement using SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and […]