Here are some features which are already implemented in my 1st person perspective dungeon crawler game running on iPhone, iPad, Macs, AppleTV and also on Apple Watch series 3 or newer. The game is developed in Swift and SceneKit. Instead of using a 3rd party game engine like Unreal or Unity, I’ve decided to implement […]
Use the Digital Crown to control sprite movement Welcome to my new WatchKit tutorial. Today I’ll show that it is possible to use the Apple Watch as a gaming platform. First let’s look back to the first WatchKit versions. They have been very limited in terms of available input controls. Using alternative hardware stuff like the […]
Yet Another (Watch) Puzzle Game: Simple puzzle game inspired by the 15 Puzzle for Apple Watch, iPhone and iPad. New in version 1.3: Puzzle mode – slide image tiles instead of numbers.
Today my Apple Watch was delivered 🙂 I immediately tried to deploy my prototypes to the Apple Watch, to see how the behave on real hardware. The simulator gives only a first impression. Here are my learnings: Basically you need to perform two steps: Add the UDID of your apple watch to the developer portal Update your […]