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Escape The Dungeon Maze Hidden Uncategorized

Latest Updates on Escape the Dungeon Maze

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My Games Test Automation Uncategorized

Create App Preview Videos for the Apple Appstore

I’ve just created a few Apple Appstore preview videos for my upcoming Dungeon Crawler game: Escape the Dungeon Maze. I’ll share my workflow for creating these videos in this post: 1. Create an XCUI Automation Test: The test should cover all areas which should be part of the video. It can run longer than the […]

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Apple Watch Escape The Dungeon Maze iOS My Games SceneKit SWIFT

Escape The Maze – Features

Here are some features which are already implemented in my 1st person perspective dungeon crawler game running on iPhone, iPad, Macs, AppleTV and also on Apple Watch series 3 or newer. The game is developed in Swift and SceneKit. Instead of using a 3rd party game engine like Unreal or Unity, I’ve decided to implement […]

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Test Automation Uncategorized

XCUI Tests with SceneKit

I started writing UI tests for my upcoming dungeon crawler game. My game engine uses SceneKit for the 3D world and XCUI  tests for the UI test automation. I recommend this tutorial as introduction in ui test automation with XCUI. I write this tutorial because there is not much information avilable about the combination of SCNKit and […]

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Escape The Dungeon Maze My Games Uncategorized

Escape The Maze

I haven’t blogged for a while, because I was busy with my new game project. Working title: “Escape The Maze” Grown up with 16 Bit Home Computers like Atari ST & Amiga and being also fan of the demo scene, I wondered if it is possible to create a Dungeon Master clone on limited hardware […]

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Playground SpriteKit SWIFT

Pong like game as iPad SWIFT Playground

Last week on WWDC Apple showed a short demo about a Swift Playground for iOS, which was part of iOS 10 on iPads. They focused on using playgrounds to teach kids and students coding. That seems a little bit unspectacular and is a great understatement. Swift Playground support a lot of advanced iOS libraries like SpriteKit, SceneKit, UIKit.  I was wondering […]

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Apple Watch WatchKit

Apple Watch as a Gaming Platform – Use the Digital Crown to control sprite movement for a Pong like game

Use the Digital Crown to control sprite movement Welcome to my new WatchKit tutorial. Today I’ll show that it is possible to use the Apple Watch as a gaming platform. First let’s look back to the first WatchKit versions. They have been very limited in terms of available input controls. Using alternative hardware stuff like the […]

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Parallax Effect Scrolling SWIFT

Quick Tip: Endless scrolling tutorial with SpriteKit and SWIFT (Part 2 of 2)

Natural endless scrolling with easing Welcome to my scrolling tutorial: Part 1: Endless scrolling with background tiles Part 2: Natural endless scrolling with easing   In part one I showed how to implement endless scrolling. This is working fine, but there is still room for improvements. The scrolling starts immediately with full speed and also stops […]

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Scrolling SpriteKit SWIFT

Quick Tip: Endless scrolling with SpriteKit and SWIFT (Part 1 of 2)

Endless scrolling with background tiles   Welcome to my tutorial series about scrolling: Part 1: Endless scrolling with background tiles Part 2: Natural endless scrolling with easing This video gives an impression what I’ll show today:       1. About the algorithm and the background tiles   Creating the image tiles for the scrolling […]

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Apple TV SpriteKit SWIFT tvOS

Quick Tip: How to use the Apple TV remote to control a sprite in your TVOS Apps

How to use the Apple TV remote to control a sprite in your TVOS Apps Since my Apple TV Developer kit arrived one week ago I had plenty of time to try certain things. I will blog about some of my prototypes in the next days. Today I’ll will focus again on the remote control. […]