Here are some features which are already implemented in my 1st person perspective dungeon crawler game running on iPhone, iPad, Macs, AppleTV and also on Apple Watch series 3 or newer. The game is developed in Swift and SceneKit. Instead of using a 3rd party game engine like Unreal or Unity, I’ve decided to implement […]
Category: iOS
iOS Devices
In the last days Google sent out emails to App developers which uses their AdSense and AdMob frameworks explaining the new Google Cookie Policy. Google urges them to inform their users about the usage of the advertising cookies: From Google: European laws require that digital publishers give visitors to their sites and apps information about […]
Use iAd and AdMob ads in the same app Today I’ll show how to use iAd together with AdMob ads. If you use the interstitial ads provided by Apples iAd frequently, you might have seen that the fill rate is not always 100 percent: One reason could be that there was just not enough time […]
The easiest way to add iAD banners to your app Today I’ll show a very simple way to integrate an ad banner to your iOS app. Most tutorials (including mine) explain the complex way by implementing the ADBannerViewDelegate protocol. If you don’t care about error handling, animations, positioning or the maximum number of allowed banner instances […]
How to implement an Interstitial Ad combined with a counter Today I’ll show how to implement a often used pattern in free games: Usually you can play free games a certain time, till a fullscreen ad is shown. For example after each third game over an ad is shown. Implementing this behaviour for the iOS […]
In-App Purchases
In-App Purchases: How to implement a space shooter with SpriteKit and SWIFT – Part 8 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]
Welcome to my new SWIFT tutorial. Today I’ll show you how to implement social media integration for Facebook and Twitter. Additionally I’ll explain Email integration and how to embed a direct AppStore link to provide a convenient way for players to rate an app. My latest game in the AppStore contains a sample: The […]
iAd Integration
Adding iAd Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 7 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]
Game Center Integration
Adding Game Center Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 6 Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]
Particles and Sound
Adding particles and sound : How to implement a space shooter with SpriteKit and SWIFT – Part 5 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]