Last week on WWDC Apple showed a short demo about a Swift Playground for iOS, which was part of iOS 10 on iPads. They focused on using playgrounds to teach kids and students coding. That seems a little bit unspectacular and is a great understatement. Swift Playground support a lot of advanced iOS libraries like SpriteKit, SceneKit, UIKit. I was wondering […]
Category: SpriteKit
Endless scrolling with background tiles Welcome to my tutorial series about scrolling: Part 1: Endless scrolling with background tiles Part 2: Natural endless scrolling with easing This video gives an impression what I’ll show today: 1. About the algorithm and the background tiles Creating the image tiles for the scrolling […]
How to use the Apple TV remote to control a sprite in your TVOS Apps Since my Apple TV Developer kit arrived one week ago I had plenty of time to try certain things. I will blog about some of my prototypes in the next days. Today I’ll will focus again on the remote control. […]
How to use the remote control in your tvOS Apps for Apple TV in SWIFT There are already dozens of ‘Hello world’ tutorials published for the new Apple tvOS, so let’s do something different. I’ll show how to use the remote control to move a sprite on Apple TV. It was surprisingly easy and took […]
In-App Purchases
In-App Purchases: How to implement a space shooter with SpriteKit and SWIFT – Part 8 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]
My sample game developed in my SpriteKit Tutorial is in the AppStore: SourceCode: here A more sophisticate game also based on the tutorial: Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint […]
Particles and Sound
Adding particles and sound : How to implement a space shooter with SpriteKit and SWIFT – Part 5 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]
Collision Detection
Adding basic game logic and collision detection: How to implement a space shooter with SpriteKit and SWIFT – Part 4 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]
How to implement a space shooter with SpriteKit and SWIFT – Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding […]
Use SKAction and SKConstraint: How to implement a space shooter with SpriteKit and SWIFT – Part 1 Initial project setup, sprite creation and movement using SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and […]