Welcome to Part 13 of my blog series about iOS game development: Universal Storyboards At the developer conference WWDC, in June this year, Apple showed a nice concept for targeting multiple form factors: The Universal Storyboards. Basically this replaces the iPad and the iPhone specific storyboards with one universal storyboard. To enable different layouts for tablet […]
Category: UIKit
Welcome to Part 10 of my blog series about game development. Today I’ll show how to use a delegate pattern to communicate with the ViewController which contains our Scene. You can download the project from GitHub: v0.7 if you haven’t completed part 8. One of the most important characteristics of this pattern is ‘Inversion of control’. The goal of […]
Welcome to Part 7 of my blog series about game development: Scrolling with parallax effects Today I’ll extend the parallax effect from part 5 of my posts with vertical scrolling. This should increase the illusion of depth. To control the movement I’ll use the motion sensors as described in part 6. Steps to achieve this […]
Welcome to Part 5 of my blog series about game development: Endless Scrolling Today I’ll create a component which implements the endless scrolling and adds some parallax effects. I’ll use SpriteKit for that. A nice tutorial about SpriteKit can be found here and here and here. If you haven’t completed part 3 or 4, you can download the project from […]
Welcome to Part 2 of my blog series about game development: View Controller Today I’m creating the basic game infrastructure, not the game itself. If you haven’t completed part 1, you can download the project from GitHub (version v0.1). Basic screens needed for the game: Start Screen: Main menue About […]