I’m preparing a new tutorial: How to implement a space shooter with SpriteKit and SWIFT My goal is to implement a complete space shooter with SpriteKit and SWIFT. Content is: Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]
Category: Xcode
Welcome to Part 13 of my blog series about iOS game development: Universal Storyboards At the developer conference WWDC, in June this year, Apple showed a nice concept for targeting multiple form factors: The Universal Storyboards. Basically this replaces the iPad and the iPhone specific storyboards with one universal storyboard. To enable different layouts for tablet […]
Welcome to Part 9 of my blog series about game development: pragma mark directive Todays post is very short. I’ll only show how the ‘#pragma mark‘ directive can help you to organize your code. The navigation bar on top of the code window provides the possibility to navigate in your code. Just click on the last entry: […]
Welcome to Part 3 of my blog series about game development. Today I’m adding the app icons and a splash screen. I’ll use an asset catalog for that. If you haven’t completed part 2, you can download the project from GitHub: v0.2.1 First of all let’s hide the annoying header bar: You have to […]