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Escape The Dungeon Maze Hidden Uncategorized

Latest Updates on Escape the Dungeon Maze

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My Games Test Automation Uncategorized

Create App Preview Videos for the Apple Appstore

I’ve just created a few Apple Appstore preview videos for my upcoming Dungeon Crawler game: Escape the Dungeon Maze. I’ll share my workflow for creating these videos in this post: 1. Create an XCUI Automation Test: The test should cover all areas which should be part of the video. It can run longer than the […]

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Apple Watch Escape The Dungeon Maze iOS My Games SceneKit SWIFT

Escape The Maze – Features

Here are some features which are already implemented in my 1st person perspective dungeon crawler game running on iPhone, iPad, Macs, AppleTV and also on Apple Watch series 3 or newer. The game is developed in Swift and SceneKit. Instead of using a 3rd party game engine like Unreal or Unity, I’ve decided to implement […]

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Escape The Dungeon Maze My Games Uncategorized

Escape The Maze

I haven’t blogged for a while, because I was busy with my new game project. Working title: “Escape The Maze” Grown up with 16 Bit Home Computers like Atari ST & Amiga and being also fan of the demo scene, I wondered if it is possible to create a Dungeon Master clone on limited hardware […]

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Apple Watch My Games WatchKit

I’ve published an update for my (Watch) puzzle game in the Apple App Store

Yet Another (Watch) Puzzle Game: Simple puzzle game inspired by the 15 Puzzle for Apple Watch, iPhone and iPad. New in version 1.3: Puzzle mode – slide image tiles instead of numbers.                      

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My Games

Writing games is more fun than writing a blog post

New teaser video for my upcoming tutorial Sorry, I love writing blog posts, but this time I have written a small game instead of completing my tutorial. Here’s another short teaser video: That’s all for today. The complete code will be available at GitHub soon. Cheers, Stefan  

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My Games

Kick Off – New Game Development Blog

My new Game Development Blog I love developing small games and did this on multiple platforms … … but no one has ever been really finished. The reasons have been every time the same: Not good enough, I didn’t know how to distribute, no time to continue, …   After buying my first iPhone and […]