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Apple Watch Escape The Dungeon Maze iOS My Games SceneKit SWIFT

Escape The Maze – Features

Here are some features which are already implemented in my 1st person perspective dungeon crawler game running on iPhone, iPad, Macs, AppleTV and also on Apple Watch series 3 or newer. The game is developed in Swift and SceneKit. Instead of using a 3rd party game engine like Unreal or Unity, I’ve decided to implement […]

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Apple Watch WatchKit

Apple Watch as a Gaming Platform – Use the Digital Crown to control sprite movement for a Pong like game

Use the Digital Crown to control sprite movement Welcome to my new WatchKit tutorial. Today I’ll show that it is possible to use the Apple Watch as a gaming platform. First let’s look back to the first WatchKit versions. They have been very limited in terms of available input controls. Using alternative hardware stuff like the […]

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Apple TV SpriteKit SWIFT tvOS

Quick Tip: How to use the Apple TV remote to control a sprite in your TVOS Apps

How to use the Apple TV remote to control a sprite in your TVOS Apps Since my Apple TV Developer kit arrived one week ago I had plenty of time to try certain things. I will blog about some of my prototypes in the next days. Today I’ll will focus again on the remote control. […]

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SpriteKit SWIFT tvOS

Quick Tip: How to use the remote control in your TVOS Apps for Apple TV in SWIFT

How to use the remote control in your tvOS Apps for Apple TV in SWIFT There are already dozens of ‘Hello world’ tutorials published for the new Apple tvOS, so let’s do something different. I’ll show how to use the remote control to move a sprite on Apple TV. It was surprisingly easy and took […]

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AdSense and Admob iOS SWIFT

Quick Tip: Implement the new Google AdMob / AdSense Cookie Policy

In the last days Google sent out emails to App developers which uses their AdSense and AdMob frameworks explaining the new Google Cookie Policy. Google urges them to inform their users about the usage of the advertising cookies: From Google: European laws require that digital publishers give visitors to their sites and apps information about […]

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AdSense and Admob iOS SWIFT

Quick Tip: Combine iAd and AdMob Ads for iOS in SWIFT

Use iAd and AdMob ads in the same app Today I’ll show how to use iAd together with AdMob ads. If you use the interstitial ads provided by Apples iAd frequently, you might have seen that the fill rate is not always 100 percent: One reason could be that there was just not enough time […]

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iOS SWIFT

Quick Tip: Integrate iAd banners in your iOS App with two lines of code

The easiest way to add iAD banners to your app Today I’ll show a very simple way to integrate an ad banner to your iOS app. Most tutorials (including mine) explain the complex way by implementing the ADBannerViewDelegate protocol. If you don’t care about error handling, animations, positioning or the maximum number of allowed banner instances […]

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Apple Watch My Games WatchKit

I’ve published an update for my (Watch) puzzle game in the Apple App Store

Yet Another (Watch) Puzzle Game: Simple puzzle game inspired by the 15 Puzzle for Apple Watch, iPhone and iPad. New in version 1.3: Puzzle mode – slide image tiles instead of numbers.                      

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AdSense and Admob iOS SWIFT

Quick Tip: Implement fullscreen / interstitial Ads for iOS in SWIFT

How to implement an Interstitial Ad combined with a counter Today I’ll show how to implement a often used pattern in free games: Usually you can play free games a certain time, till a fullscreen ad is shown. For example after each third game over an ad is shown. Implementing this behaviour for the iOS […]

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In-App Purchase iOS SpriteKit

In-App Purchases

In-App Purchases: How to implement a space shooter with SpriteKit and SWIFT – Part 8         Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]