Today my Apple Watch was delivered 🙂 I immediately tried to deploy my prototypes to the Apple Watch, to see how the behave on real hardware. The simulator gives only a first impression. Here are my learnings: Basically you need to perform two steps: Add the UDID of your apple watch to the developer portal Update your […]
Category: Hardware Platform
Welcome to my new SWIFT tutorial. Today I’ll show you how to implement social media integration for Facebook and Twitter. Additionally I’ll explain Email integration and how to embed a direct AppStore link to provide a convenient way for players to rate an app. My latest game in the AppStore contains a sample: The […]
iAd Integration
Adding iAd Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 7 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]
Game Center Integration
Adding Game Center Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 6 Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]
Particles and Sound
Adding particles and sound : How to implement a space shooter with SpriteKit and SWIFT – Part 5 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]
Collision Detection
Adding basic game logic and collision detection: How to implement a space shooter with SpriteKit and SWIFT – Part 4 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]
Adding a HUD with SpriteKit and SWIFT: How to implement a space shooter with SpriteKit and SWIFT – Part 3 Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]
How to implement a space shooter with SpriteKit and SWIFT – Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding […]
Use SKAction and SKConstraint: How to implement a space shooter with SpriteKit and SWIFT – Part 1 Initial project setup, sprite creation and movement using SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and […]
I’m preparing a new tutorial: How to implement a space shooter with SpriteKit and SWIFT My goal is to implement a complete space shooter with SpriteKit and SWIFT. Content is: Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]