Posts
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Potion System Now Available in Escape the Dungeon Maze
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New Flask 3D Models Added to Escape the Dungeon Maze
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Monsters Learn Magic in Escape the Dungeon Maze
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Enhanced 3D Rendering for Escape the Dungeon Maze
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New Monster Models for Escape the Dungeon Maze
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HitTests in SceneView
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Moved my Worpress Blog to GitHub Pages
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Latest Updates on Escape the Dungeon Maze
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Create App Preview Videos for the Apple Appstore
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Escape The Maze - Features
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XCUI Tests with SceneKit
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Escape The Maze
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Implement an Augmented Reality game like Pokemon Go (Part 1)
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Pong like game as iPad SWIFT Playground
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Apple Watch as a Gaming Platform - Use the Digital Crown to control sprite movement for a Pong like game
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Quick Tip: Endless scrolling tutorial with SpriteKit and SWIFT (Part 2 of 2)
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Quick Tip: Endless scrolling with SpriteKit and SWIFT (Part 1 of 2)
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Quick Tip: How to use the Apple TV remote to control a sprite in your TVOS Apps
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Quick Tip: How to use the remote control in your TVOS Apps for Apple TV in SWIFT
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Quick Tip: Implement the new Google AdMob / AdSense Cookie Policy
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Quick Tip: Combine iAd and AdMob Ads for iOS in SWIFT
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Quick Tip: Integrate iAd banners in your iOS App with two lines of code
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I've published an update for my (Watch) puzzle game in the Apple App Store
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Quick Tip: Implement fullscreen / interstitial Ads for iOS in SWIFT
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In-App Purchases
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How to debug on a real Apple Watch
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How to add Social Media Integration to your iOS App
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My SpriteKit and SWIFT tutorial project is in the AppStore
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iAd Integration
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Game Center Integration
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Particles and Sound
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Collision Detection
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Create a HUD
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Control Sprites with SKAction and SKConstraint
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SKAction and SKConstraint
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Writing games is more fun than writing a blog post
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Kick off for my new SpriteKit and SWIFT Tutorial
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HowTo: Implement targeting or follow behaviour with SpriteKit and SKConstraint in SWIFT
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How to use an Universal Storyboards in Xcode
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How to combine / convert ObjectiveC into SWIFT
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WWDC 2014 and SWIFT
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HowTo: Implement a Delegate Pattern to communicate between a SpriteKit Scene and the parent ViewController
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HowTo: Organize ObjectiveC code with the pragma mark directive
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HowTo: Implement a HUD with SpriteKit
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HowTo: Extend endless horizontal scrolling with a vertical parallax effects
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HowTo: Use the Device Motion Sensors to control your game
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HowTo: Implement endless scrolling with parallax effects
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HowTo: Implement endless scrolling in iOS and ObjectiveC
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HowTo: Add Splash Screen & Application Icons
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HowTo: Add View Controllers to the game storyboard and use segues to navigate between them
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HowTo: Design for depth
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Kick Off - New Game Development Blog
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