Posts
- 
        Potion System Now Available in Escape the Dungeon Maze
- 
        New Flask 3D Models Added to Escape the Dungeon Maze
- 
        Monsters Learn Magic in Escape the Dungeon Maze
- 
        Enhanced 3D Rendering for Escape the Dungeon Maze
- 
        New Monster Models for Escape the Dungeon Maze
- 
        HitTests in SceneView
- 
        Moved my Worpress Blog to GitHub Pages
- 
        Latest Updates on Escape the Dungeon Maze
- 
        Create App Preview Videos for the Apple Appstore
- 
        Escape The Maze - Features
- 
        XCUI Tests with SceneKit
- 
        Escape The Maze
- 
        Implement an Augmented Reality game like Pokemon Go (Part 1)
- 
        Pong like game as iPad SWIFT Playground
- 
        Apple Watch as a Gaming Platform - Use the Digital Crown to control sprite movement for a Pong like game
- 
        Quick Tip: Endless scrolling tutorial with SpriteKit and SWIFT (Part 2 of 2)
- 
        Quick Tip: Endless scrolling with SpriteKit and SWIFT (Part 1 of 2)
- 
        Quick Tip: How to use the Apple TV remote to control a sprite in your TVOS Apps
- 
        Quick Tip: How to use the remote control in your TVOS Apps for Apple TV in SWIFT
- 
        Quick Tip: Implement the new Google AdMob / AdSense Cookie Policy
- 
        Quick Tip: Combine iAd and AdMob Ads for iOS in SWIFT
- 
        Quick Tip: Integrate iAd banners in your iOS App with two lines of code
- 
        I've published an update for my (Watch) puzzle game in the Apple App Store
- 
        Quick Tip: Implement fullscreen / interstitial Ads for iOS in SWIFT
- 
        In-App Purchases
- 
        How to debug on a real Apple Watch
- 
        How to add Social Media Integration to your iOS App
- 
        My SpriteKit and SWIFT tutorial project is in the AppStore
- 
        iAd Integration
- 
        Game Center Integration
- 
        Particles and Sound
- 
        Collision Detection
- 
        Create a HUD
- 
        Control Sprites with SKAction and SKConstraint
- 
        SKAction and SKConstraint
- 
        Writing games is more fun than writing a blog post
- 
        Kick off for my new SpriteKit and SWIFT Tutorial
- 
        HowTo: Implement targeting or follow behaviour with SpriteKit and SKConstraint in SWIFT
- 
        How to use an Universal Storyboards in Xcode
- 
        How to combine / convert ObjectiveC into SWIFT
- 
        WWDC 2014 and SWIFT
- 
        HowTo: Implement a Delegate Pattern to communicate between a SpriteKit Scene and the parent ViewController
- 
        HowTo: Organize ObjectiveC code with the pragma mark directive
- 
        HowTo: Implement a HUD with SpriteKit
- 
        HowTo: Extend endless horizontal scrolling with a vertical parallax effects
- 
        HowTo: Use the Device Motion Sensors to control your game
- 
        HowTo: Implement endless scrolling with parallax effects
- 
        HowTo: Implement endless scrolling in iOS and ObjectiveC
- 
        HowTo: Add Splash Screen & Application Icons
- 
        HowTo: Add View Controllers to the game storyboard and use segues to navigate between them
- 
        HowTo: Design for depth
- 
        Kick Off - New Game Development Blog
subscribe via RSS