I haven’t blogged for a while, because I was busy with my new game project. Working title: “Escape The Maze”

Grown up with 16 Bit Home Computers like Atari ST & Amiga and being also fan of the demo scene, I wondered if it is possible to create a Dungeon Master clone on limited hardware like an  Apple Watch. The Game will also run on iPhones, iPads, Macs & Apple TVs. 

Surprisingly the biggest challenge was not the 3D Engine, but creating an usable user interface which works on all devices.

iPad

iPad

Mac

Mac

iPhone

Phone

AppleTV

TV

AppleWatch

Watch

Why am I’m doing this?

I like the answer from Petri Häkkinen about why he is developing a game for the Commodore VC 20. For me it is nearly the same: It means fun.

Not sure where this will lead. Maybe the game will be:

I will blog about the progress of my game and what I learned during the implementation phase. One of the next articles will be about UI test automation with XCUI and SceneKit.

That’s all for the moment.

Cheers,
Stefan