The April 2026 update R4.4 - April 2026 for “Escape The Dungeon Maze” and the Level Editor is now officially released!

This release brings a long-requested inventory overhaul, a completely reworked illumination system, and a solid round of bug fixes.

Per-Hero Inventory

Per-Hero Inventory

Each hero now has their own dedicated inventory. A new hero selector lets you switch between party members to manage their items individually — making party management more strategic and flexible. Items can also be rearranged directly via Drag & Drop within the inventory.

Improved Illumination

Before After
Old illumination 1 New illumination 1
Old illumination 2 New illumination 2

After months of chasing a non-deterministic lighting bug — torches sometimes casting shadows, sometimes not, and the dungeon occasionally going flat gray — the root cause turned out to be SceneKit’s shadow map budget. An omni light needs 6 shadow maps (one per cube face), and a dungeon with multiple torches silently exhausted that budget, dropping lights unpredictably.

The fix: a completely new illumination system with better lights and shadows that stays within the hardware budget. To preserve the atmospheric torch shadows in key spots, the Level Editor now lets you assign a shadow priority to up to 3 torches per level:

Torch Shadow Priority in the Level Editor

At runtime, 0–3 priority torches cast shadows depending on the device’s hardware capabilities — giving level designers control over atmosphere without sacrificing performance.

What else is New

  • Cure spells now target a single hero
  • Drag & Drop items in inventory

Bug Fixes

  • Fixed: Pit rendering artefacts
  • Fixed: Glitches in menu navigation
  • Fixed: Hit animations
  • Fixed: Heal animation
  • Fixed: Attack button rendering in phone landscape
  • Various other improvements and fixes

More is on the way — new features, new content, and surprises are already in the works. Stay tuned and keep exploring the maze!

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