Tutorial - Tiles, Triggers and Actions
The main concept about adding traps, riddles or other dynamic content in the game is about triggers and actions. You can specify triggers on a tile (depending on the selected tils) and actions on another or the same tile. For example a “on_enter” trigger on one tile calls an “open” action on a door tile.
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Available triggers are:
- onEnter
- onLeave
- onSwitch
- onSwitchOn
- onSwitchOff
- onEnterLeave
- onAttacked
- onGameItemUsed
- onGameItemDropped
- onGameItemCollected
- onMagic
- onTimer
Actions:
- teleport
- openClose
- open
- close
- hideUnhide
- hide
- unhide
- custom
- showWallText
- hideWallText
- castSpell
- spawnGameItem
- spawnMonster