Escape the Dungeon Maze Level Editor
JSON Structure Documentation: Escape The Maze
Top-Level Structure
heroes
: An array of objects representing game heroes.currentLevel
: An integer indicating the current level of the game.displayName
: A string, the name of the game.id
: A string, the identifier for the game.playerPosition
: An object specifying the player’s current position.levels
: An array of objects representing individual game levels.
Key Properties
Heroes
Each hero object contains:
id
: An integer unique to each hero.hitpoints
,mana
,stamina
: Integers representing the hero’s attributes.hitpointsRemaining
,manaRemaining
,staminaRemaining
: Integers for remaining resources.positionInTile
: An integer indicating the hero’s position within a tile.
Player Position
row
: An integer specifying the row in the game grid.col
: An integer specifying the column in the game grid.
Levels
Each level object contains:
displayName
: A string, the name of the level.monsterGroups
: An object where each key is a unique identifier, and the value is an object describing a monster group.id
: A string, the identifier for the level.cols
: An integer specifying the number of columns in the grid.tileObjects
: A 2D array of objects representing tiles in the game grid.
Monster Groups
Each monster group object contains:
id
: A string identifier for the monster group.homePosition
: An object withrow
andcol
keys for the group’s home position.behavior
: An integer representing behavior type.position
: Similar tohomePosition
, indicates the current position.monsters
: An object where each key is a monster ID, and the value describes the monster.
Monsters
Each monster object contains:
id
: A string, the monster’s unique ID.monsterClassID
: A string, identifying the class of the monster.hitpointsRemaining
: An integer, remaining hit points.positionInTile
: An integer, the monster’s position in the tile.monsterGroupID
: A string, the group ID to which the monster belongs.
Tile Objects
Each tile object contains:
position
: An object withrow
andcol
keys specifying the tile’s position.blockType
: An integer indicating the type of block.tileStatus
,tileVisibleStatus
: Integers representing the state of the tile.explored
: A boolean indicating whether the tile is explored.direction
,type
,orientation
: Integers for directional or type-related metadata.triggers
: An array of objects, each specifying a trigger.
Triggers
Each trigger object contains:
trigger
: An integer, the type of trigger.targetAction
: An integer, the action to perform when triggered.targetPos3D
: An object withrow
,col
, andlevel
keys for the target’s position.