Categories
AdSense and Admob iOS SWIFT

iAd Integration

Adding iAd Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 7   Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]

Categories
Game Development GameCenter iOS SWIFT

Game Center Integration

Adding Game Center Integration: How to implement a space shooter with SpriteKit and SWIFT – Part 6   Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode and SKSpriteNode Part 4: […]

Categories
iOS Particle Effects Sound SpriteKit SWIFT

Particles and Sound

Adding particles and sound : How to implement a space shooter with SpriteKit and SWIFT – Part 5     Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]

Categories
Collision Detection iOS SpriteKit SWIFT

Collision Detection

Adding basic game logic and collision detection: How to implement a space shooter with SpriteKit and SWIFT – Part 4   Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]

Categories
HUD iOS SWIFT

Create a HUD

Adding a HUD with SpriteKit and SWIFT: How to implement a space shooter with SpriteKit and SWIFT – Part 3   Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with […]

Categories
iOS SpriteKit SWIFT

Control Sprites with SKAction and SKConstraint

How to implement a space shooter with SpriteKit and SWIFT – Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint   Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding […]

Categories
iOS SpriteKit SWIFT

SKAction and SKConstraint

Use SKAction and SKConstraint: How to implement a space shooter with SpriteKit and SWIFT – Part 1 Initial project setup, sprite creation and movement using SKAction and SKConstraint Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and […]

Categories
My Games

Writing games is more fun than writing a blog post

New teaser video for my upcoming tutorial Sorry, I love writing blog posts, but this time I have written a small game instead of completing my tutorial. Here’s another short teaser video: That’s all for today. The complete code will be available at GitHub soon. Cheers, Stefan  

Categories
iOS SpriteKit SWIFT Xcode

Kick off for my new SpriteKit and SWIFT Tutorial

I’m preparing a new tutorial: How to implement a space shooter with SpriteKit and SWIFT My goal is to implement a complete space shooter with SpriteKit and SWIFT. Content is: Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]

Categories
iOS SpriteKit SWIFT

HowTo: Implement targeting or follow behaviour with SpriteKit and SKConstraint in SWIFT

Welcome to Part 14 of my blog series about iOS game development: SpriteKit and SKConstraint At the developer conference WWDC, in June this year, Apple showed a new class in SpriteKit: SKConstraint. It can be used to define constraints for the orientation, the distance or the position of SpriteKit nodes. In my todays blog post I’ll show […]