Welcome to Part 13 of my blog series about iOS game development: Universal Storyboards At the developer conference WWDC, in June this year, Apple showed a nice concept for targeting multiple form factors: The Universal Storyboards. Basically this replaces the iPad and the iPhone specific storyboards with one universal storyboard. To enable different layouts for tablet […]
Category: Storyboard
Welcome to Part 10 of my blog series about game development. Today I’ll show how to use a delegate pattern to communicate with the ViewController which contains our Scene. You can download the project from GitHub: v0.7 if you haven’t completed part 8. One of the most important characteristics of this pattern is ‘Inversion of control’. The goal of […]
Welcome to Part 2 of my blog series about game development: View Controller Today I’m creating the basic game infrastructure, not the game itself. If you haven’t completed part 1, you can download the project from GitHub (version v0.1). Basic screens needed for the game: Start Screen: Main menue About […]
Creating a start screen with parallax animations using iOS motion effects: One highly noticed innovation in iOS 7 was the parallax effect on the home screen. When you tilt your device this gives you the impression of depth. Luckily it is incredible easy to implement this behaviour with the iOS 7 motion effects. First you […]