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iOS ObjectiveC Storyboard UIKit Xcode

How to use an Universal Storyboards in Xcode

Welcome to Part 13 of my blog series about iOS game development: Universal Storyboards At the developer conference WWDC, in June this year, Apple showed a nice concept for targeting multiple form factors: The Universal Storyboards. Basically this replaces the iPad and the iPhone specific storyboards  with one universal storyboard. To enable different layouts for tablet […]

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iOS ObjectiveC SpriteKit Storyboard UIKit

HowTo: Implement a Delegate Pattern to communicate between a SpriteKit Scene and the parent ViewController

Welcome to Part 10 of my blog series about game development. Today I’ll show how to use a delegate pattern to communicate with the ViewController which contains our Scene. You can download the project from GitHub: v0.7 if you haven’t completed part 8. One of the most important characteristics of this pattern is ‘Inversion of control’. The goal of […]

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iOS ObjectiveC Storyboard UIKit

HowTo: Add View Controllers to the game storyboard and use segues to navigate between them

Welcome to Part 2 of my blog series about game development: View Controller   Today I’m creating the basic game infrastructure, not the game itself. If you haven’t completed part 1, you can download the project from GitHub (version v0.1).     Basic screens needed for the game:       Start Screen: Main menue About […]

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iOS ObjectiveC Parallax Effect Storyboard

HowTo: Design for depth

Creating a start screen with parallax animations using iOS motion effects: One highly noticed innovation in iOS 7 was the parallax effect on the home screen. When you tilt your device this gives you the impression of depth. Luckily it is incredible easy to implement this behaviour with the iOS 7 motion effects.   First you […]