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Apple Watch iOS My Games SceneKit SWIFT

Escape The Maze – Features

Here are some features which are already implemented in my 1st person perspective dungeon crawler game running on iPhone, iPad, Macs, AppleTV and also on Apple Watch series 3 or newer. The game is developed in Swift and SceneKit. Instead of using a 3rd party game engine like Unreal or Unity, I’ve decided to implement […]

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Playground SpriteKit SWIFT

Pong like game as iPad SWIFT Playground

Last week on WWDC Apple showed a short demo about a Swift Playground for iOS, which was part of iOS 10 on iPads. They focused on using playgrounds to teach kids and students coding. That seems a little bit unspectacular and is a great understatement. Swift Playground support a lot of advanced iOS libraries like SpriteKit, SceneKit, UIKit.  I was wondering […]

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Parallax Effect Scrolling SWIFT

Quick Tip: Endless scrolling tutorial with SpriteKit and SWIFT (Part 2 of 2)

Natural endless scrolling with easing Welcome to my scrolling tutorial: Part 1: Endless scrolling with background tiles Part 2: Natural endless scrolling with easing   In part one I showed how to implement endless scrolling. This is working fine, but there is still room for improvements. The scrolling starts immediately with full speed and also stops […]

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Scrolling SpriteKit SWIFT

Quick Tip: Endless scrolling with SpriteKit and SWIFT (Part 1 of 2)

Endless scrolling with background tiles   Welcome to my tutorial series about scrolling: Part 1: Endless scrolling with background tiles Part 2: Natural endless scrolling with easing This video gives an impression what I’ll show today:       1. About the algorithm and the background tiles   Creating the image tiles for the scrolling […]

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Apple TV SpriteKit SWIFT tvOS

Quick Tip: How to use the Apple TV remote to control a sprite in your TVOS Apps

How to use the Apple TV remote to control a sprite in your TVOS Apps Since my Apple TV Developer kit arrived one week ago I had plenty of time to try certain things. I will blog about some of my prototypes in the next days. Today I’ll will focus again on the remote control. […]

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SpriteKit SWIFT tvOS

Quick Tip: How to use the remote control in your TVOS Apps for Apple TV in SWIFT

How to use the remote control in your tvOS Apps for Apple TV in SWIFT There are already dozens of ‚Hello world‘ tutorials published for the new Apple tvOS, so let’s do something different. I’ll show how to use the remote control to move a sprite on Apple TV. It was surprisingly easy and took […]

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AdSense and Admob iOS SWIFT

Quick Tip: Implement the new Google AdMob / AdSense Cookie Policy

In the last days Google sent out emails to App developers which uses their AdSense and AdMob frameworks explaining the new Google Cookie Policy. Google urges them to inform their users about the usage of the advertising cookies: From Google: European laws require that digital publishers give visitors to their sites and apps information about […]

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AdSense and Admob iOS SWIFT

Quick Tip: Combine iAd and AdMob Ads for iOS in SWIFT

Use iAd and AdMob ads in the same app Today I’ll show how to use iAd together with AdMob ads. If you use the interstitial ads provided by Apples iAd frequently, you might have seen that the fill rate is not always 100 percent: One reason could be that there was just not enough time […]

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iOS SWIFT

Quick Tip: Integrate iAd banners in your iOS App with two lines of code

The easiest way to add iAD banners to your app Today I’ll show a very simple way to integrate an ad banner to your iOS app. Most tutorials (including mine) explain the complex way by implementing the ADBannerViewDelegate protocol. If you don’t care about error handling, animations, positioning or the maximum number of allowed banner instances […]

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AdSense and Admob iOS SWIFT

Quick Tip: Implement fullscreen / interstitial Ads for iOS in SWIFT

How to implement an Interstitial Ad combined with a counter Today I’ll show how to implement a often used pattern in free games: Usually you can play free games a certain time, till a fullscreen ad is shown. For example after each third game over an ad is shown. Implementing this behaviour for the iOS […]