Categories
SpriteKit SWIFT tvOS

Quick Tip: How to use the remote control in your TVOS Apps for Apple TV in SWIFT

How to use the remote control in your tvOS Apps for Apple TV in SWIFT There are already dozens of ‘Hello world’ tutorials published for the new Apple tvOS, so let’s do something different. I’ll show how to use the remote control to move a sprite on Apple TV. It was surprisingly easy and took […]

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AdSense and Admob iOS SWIFT

Quick Tip: Implement the new Google AdMob / AdSense Cookie Policy

In the last days Google sent out emails to App developers which uses their AdSense and AdMob frameworks explaining the new Google Cookie Policy. Google urges them to inform their users about the usage of the advertising cookies: From Google: European laws require that digital publishers give visitors to their sites and apps information about […]

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AdSense and Admob iOS SWIFT

Quick Tip: Combine iAd and AdMob Ads for iOS in SWIFT

Use iAd and AdMob ads in the same app Today I’ll show how to use iAd together with AdMob ads. If you use the interstitial ads provided by Apples iAd frequently, you might have seen that the fill rate is not always 100 percent: One reason could be that there was just not enough time […]

Categories
iOS SWIFT

Quick Tip: Integrate iAd banners in your iOS App with two lines of code

The easiest way to add iAD banners to your app Today I’ll show a very simple way to integrate an ad banner to your iOS app. Most tutorials (including mine) explain the complex way by implementing the ADBannerViewDelegate protocol. If you don’t care about error handling, animations, positioning or the maximum number of allowed banner instances […]

Categories
Apple Watch My Games WatchKit

I’ve published an update for my (Watch) puzzle game in the Apple App Store

Yet Another (Watch) Puzzle Game: Simple puzzle game inspired by the 15 Puzzle for Apple Watch, iPhone and iPad. New in version 1.3: Puzzle mode – slide image tiles instead of numbers.                      

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AdSense and Admob iOS SWIFT

Quick Tip: Implement fullscreen / interstitial Ads for iOS in SWIFT

How to implement an Interstitial Ad combined with a counter Today I’ll show how to implement a often used pattern in free games: Usually you can play free games a certain time, till a fullscreen ad is shown. For example after each third game over an ad is shown. Implementing this behaviour for the iOS […]

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In-App Purchase iOS SpriteKit

In-App Purchases

In-App Purchases: How to implement a space shooter with SpriteKit and SWIFT – Part 8         Tutorial Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint Part 3: Adding a HUD with SKLabelNode […]

Categories
Apple Watch SWIFT WatchKit

How to debug on a real Apple Watch

Today my Apple Watch was delivered 🙂 I immediately tried to deploy my prototypes to the Apple Watch, to see how the behave on real hardware. The simulator gives only a first impression. Here are my learnings: Basically you need to perform two steps: Add the UDID of your apple watch to the developer portal Update your […]

Categories
iOS Social Media SWIFT

How to add Social Media Integration to your iOS App

Welcome to my new SWIFT tutorial. Today I’ll show you how to implement social media integration for Facebook and Twitter. Additionally I’ll explain Email integration and how to embed a direct  AppStore link to provide a convenient way for players to rate an app. My latest game in the AppStore contains a sample:   The […]

Categories
SpriteKit SWIFT

My SpriteKit and SWIFT tutorial project is in the AppStore

My sample game developed in my SpriteKit Tutorial is in the AppStore:   SourceCode: here   A more sophisticate game also based on the tutorial:       Overview: How to implement a space shooter with SpriteKit and SWIFT Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint […]